Part I: The Cost of Magic is the story of Torval, an insecure, dissatisfied Norse youth of sixteen who dreams of living the Viking life, just as his father, brother, and uncle. However, it is not to be and he must be satisfied working for his father as an apprentice shipwright.
That all changes when Torval accidentally wakes an age-old magic and must accept the responsibility for returning a lost relic to Asgard – home of the gods, from where it came.
Together with his younger cousin, Ästa, Torval, with several others he meets and befriends along the way, must not only brave the hazards encountered during their travels across a forbidding landscape, but they must also stay one step ahead of Malik, a dǽmon of Outworld, who has perceived the magic and would have it for his own.
Shouldered with such a responsibility, Torval must learn to control the magic he has awakened, while building his own self-confidence, if he is to survive the perils encountered on the journey and succeed in delivering the magical relic to the Rainbow Bridge.
Fortunately, he is not alone. Of those who are accompanying him on this quest is his cousin, Ästa: an emerging shape-shifter and one gifted with the 'mind-speech' - the ability to talk with animals. Her closest friend is Ulfr, a fierce wolf-dog of unwavering loyalty who guards Ästa from harm.
Along for the journey is Nöglom, a woodland troll who, when he is not negotiating trade agreements for his tribe, is ready to fight at the drop-of-a-hat, his battleaxe hungry for blood.
Then there is the young Asian warrior, Haruka, a dishonored protector of her father who was assassinated on her watch. She follows the band of travelers in the hopes that she can cleanse her tainted reputation and perhaps die with honor.
The final member of this sextet is Alec, a cocksure farm boy from a distant land who has been given an enchanted sword and the power of understanding by forces unknown.
Together, these six warriors must evade the forces of evil that pursue them, until they are prepared to stand and fight. They intend to drive the dǽmon from their land, or die in the attempt.